actionscript 3 - Error 1007- Instantiation attempted on a non-constructor -


new error me- can't see why problem - compiles fails error 1007 despite changing considerable amounts of code- still same error clearing debugger window allows run tile.as.

as per pulsar's request here entire code 2 problem files.

this in main.as

package {     import flash.display.bitmap;     import flash.display.sprite;     import flash.events.*;     import flash.ui.keyboard;     //import board;     import flash.accessibility.accessibilityimplementation;     import flash.display.bitmap;     import flash.display.movieclip;     import flash.text.textfield;     import flash.text.textformat;     import flash.display.sprite;     import flash.utils.bytearray;     import flash.events.mouseevent;     import flash.text.antialiastype;     import flash.utils.describetype;     import boxsprite;     import flash.net.*;     import flash.display.stage;     import board;     import flash.events.keyboardevent;     import flash.ui.keyboardtype;     import set;     import tile;     /**      * ...      * @author michael      */      public class main extends sprite     {      [embed(source="../lib/board.jpg")]         private var boardclass :class;          public function main():void         {if (stage) init();         else addeventlistener(event.added_to_stage, init);          }         private var t1:sprite;         private var t2:sprite;         private var t3:sprite;         private var t4:sprite;         private var t5:sprite;             private var t6:sprite;         private var t7:sprite;         private var base:sprite;         private var tilex:sprite;         private var boardonscreen:bitmap;         private var box1:sprite;         private function init():void         {             removeeventlistener(event.added_to_stage, init);                     boardonscreen= new boardclass() bitmap;             boardonscreen.x = 0;                   boardonscreen.y = 0;                  stage.addchild(boardonscreen);             box1 = new boxsprite();             box1.x = 480;             box1.y = 0;             stage.addchild(box1);             base = new tile();                 base.x =672;             base.y = 448;             stage.addchild(base);             t1 = new tile();             t1.x = 480;             t1.y = 448;             stage.addchild(t1);             t2 = new tile();             t2.x = 480;             t2.y = 416;             stage.addchild(t2);                     t3 = new tile();             t3.x = 480;             t3.y = 384;             stage.addchild(t3);             t4 = new tile();             t4.x = 480;             t4.y = 352;             stage.addchild(t4);             t5 = new tile();             t5.x = 480;             t5.y = 320;             stage.addchild(t5);             t6 = new tile();             t6.x = 480;             t6.y = 288;             stage.addchild(t6);             t7 = new tile();             t7.x = 480;             t7.y = 256;            stage.addchild(t7);}}} 

in file: tiles.as

package {     import fl.transitions.*;     import fl.transitions.easing.*;     import flash.display.bitmap;     import flash.display.sprite;     import flash.events.*;     import flash.events.mouseevent;     import flash.text.textfield;     import flash.text.*;     import flash.utils.*;     import lob;     import flash.events.keyboardevent;     import flash.ui.keyboard;     import math;     import main;     import boxsprite;     import statusbox;     import set;     ///these import functions used ease button place after drag     public class tile extends sprite     {   private var kana:string;         private var value:uint;         //private const backingcolour:uint = 0xe0e0e0;         private var type:uint;         private var issetbox:boolean;         private static var valueaggreg:uint; //value of kanjitile         static private var ret:boolean; //do return tiles board         static private var yplace:uint = 0;           private var xx:int;         private var yy:uint;         private var initialx:uint;         private var initialy:uint;         private var finalx:uint;         private var finaly:uint;             private var id:uint;         private var selectghostlist:vector.<string>=new<string>["ま,マ","む,ム","も,モ","か,カ","く,ク","こ,コ","な,ナ","ぬ,ヌ","の,ノ","ば,バ","ぶ,ブ","ぼ,ボ","は,ハ","ふ,フ","ほ,ホ","ぱ,パ","ぷ,プ","ぽ,ポ"];         private var selectkanalist:vector.<string>=new <string>["みゃ,ミャ", "みゅ,ミャ", "みょ,ミョ", "きゃ,キャ", "きゅ,キュ", "きょ,キョ", "にゃ,ニャ", "にゅ,ニュ", "にょ,ニョ", "びゃ,びゃ", "びゅ,ビュ", "びょ,ビョ", "  ひゃ,ヒャ", "ひゅ,ヒュ", "ひょ,ヒョ", "ぴゃ,ピャ", "ぴゅ,ピュ", "ぴょ,ピョ"];         private var selectghostvaluelist:vector.<uint> = new <uint>[2, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2];     private const multiplier:array = [["tw","1","1","dl","1","1","1","tw","1","1","1","dl","1","1","tw"],["1","dw","1","1","1","tl","1","1","1","tl","1","1","1","dw","1"],["1","1","dw","1","1","1","dl","1","dl","1","1","1","dw","1","1"],["dl","1","1","dw","1","1","1","dl","1","1","1","dw","1","1","dl"],["1","1","1","1","dw","1","1","1","1","1","dw","1","1","1","1"],["1","tl","1","1","1","tl","1","1","1","tl","1","1","1","tl","1"],["1","1","dl","1","1","1","dl","1","dl","1","1","1","dl","1","1"],["tw","1","1","dl","1","1","1","dl","1","1","1","dl","1","1","tw"],["1","1","dl","1","1","1","dl","1","dl","1","1","1","dl","1","1"],["1","tl","1","1","1","tl","1","1","1","tl","1","1","1","tl","1"],["1","1","1","1","dw","1","1","1","1","1","dw","1","1","1","1"],["dl","1","1","dw","1","1","1","dl","1","1","1","dw","1","1","dl"],["1","1","dw","1","1","1","dl","1","dl","1","1","1","dw","1","1"],["1","dw","1","1","1","tl","1","1","1","tl","1","1","1","dw","1"],["tw","1","1","dl","1","1","1","tw","1","1","1","dl","1","1","tw"]];     private var vis:boolean = true; //visibility private var isset:boolean;     [embed(source = "c:/users/makiko/desktop/michael/games/test/new project/lib/tile.png")]     private var tileclass:class     private var kanalist:vector.<string> = new <string>["あ,ア", "あ,ア", "え,エ", "え,エ", "い,イ", "い,イ", "お,オ", "お,オ", "う,ウ", "う,ウ", "う,ウ", "う,ウ", "か,カ", "か,カ", "け,ケ", "け,ケ", "き,キ", "き,キ", "く,ク", "く,ク", "こ,コ", "こ,コ", "さ,サ", "さ,サ", " し,シ", " し,シ", "す,ス", "す,ス", "そ,ソ", "そ,ソ", "す,ス", "す,ス", "た,タ", "た,タ", "て,テ", "て,テ", " ち,チ", " ち,チ", "と,ト", "と,ト", "つ,ツ", "つ,ツ", "ら,ラ", "ら,ラ", "れ,レ", "れ,レ", "り,リ", "り,リ", "ろ,ロ", "ろ,ロ", "る,ル", "る,ル", "だ,ダ", "で,デ", "じ,ジ", "ど/ド", "ず,ズ", "ざ,ザ", "ぜ,ゼ", "ぞ/ゾ", "な,ナ", "ね,ネ", "に,二", "の,ノ", "ぬ,ヌ", "じゃ,ジャ", "じゅ,ジュ", "じょ,ジョ", "ん,ン", "しゃ,シャ", "しゅ,シュ", "しょ,ショ", "や,ヤ", "ゆ,ユ", "よ,ヨ", "は,ハ", "ひ,ヒ", "ふ,フ", "へ,ヘ", "ほ,ホ", "ば,バ", "ば,バ", "ぶ,ブ", "ぶ,ブ", "び,ビ", "び,ビ", "ぼ,ボ", "ぼ,ボ", "べ,ベ", "べ,ベ", "ぱ,パ", "ぴ/ピ", "ぷ,プ", "ぺ,ペ", "ぽ,ポ", "ま,マ", "み,ミ", " む,ム", "め,メ", "も,モ", "を/ヲ", "みゃ,ミャ", "みゅ,ミャ", "みょ,ミョ", "きゃ,キャ", "きゅ,キュ", "きょ,キョ", "にゃ,ニャ", "にゅ,ニュ", "にょ,ニョ", "びゃ,びゃ", "びゅ,ビュ", "びょ,ビョ", "ひゃ,ヒャ", "ひゅ,ヒュ", "ひょ,ヒョ", "ぴゃ,ピャ", "ぴゅ,ピュ", "ぴょ,ピョ", "っ,ッ", "っ,ッ"];     private var valuelist:vector.<uint>= new <uint>[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 10, 5, 5, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 20, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 1, 1];     // lists of kana can replaced in replace mode , substitute kana , values     //start list of playerhand contents don't know if null 0      private var playernumber:uint; //total number of players      private var allplayershand:array = [[], [], [], [],[], []];     private var playerround:uint = 1; //which player     private var round:uint = 1; //round of game     private var aplayershand:array; // hand of current player     private var mode:uint;     private var tileimage:bitmap;     private static var idvar:uint;     static private var first:boolean = true;     private var special:boolean = false;     static private var handstatus:vector.<string>;     //handstatus types idle: free, ret: ready return stock, set: set on        board, rem: ready removed, not     public function tile()     { addeventlistener(event.added_to_stage, standarddisplay) }                 private function standarddisplay(e:event=void) : void            {trace("project running fine!");             removeeventlistener(event.added_to_stage, standarddisplay);             tileimage = new tileclass bitmap;             addchild(tileimage);             //draws japanese letter on tile               var kanafield:textfield = new textfield();               kanafield.width = 40;               kanafield.height = 20;               kanafield.x = -2;               kanafield.y = -5;               kanafield.text == "";               trace(kanafield.text);               kanafield.wordwrap = true;               kanafield.background = true;               var kanafieldformat:textformat = new textformat();               kanafieldformat.size = 12;               kanafieldformat.font = "arial";               kanafield.settextformat(kanafieldformat);               this.addchild(kanafield);               kanafield.mouseenabled = false;              //draw number on tile               valuefield= new textfield();               valuefield.width = 30;               valuefield.height = 10;               valuefield.x = 0;               var valuefieldformat:textformat = new textformat;               valuefieldformat.size = 7;               valuefield.text = "";               valuefield.y = 15;               valuefield.background = false;               valuefield.settextformat(valuefieldformat);               this.addchild(valuefield);               valuefield.mouseenabled = false;             //add event listener tile on stage             checktype(); }             private function checktype():void             {if (first != true)                    {   id = idvar;                         idvar += 1;                     value = playerhandvalue[id];                         stage.addeventlistener(keyboardevent.key_down,keyboardinput);                         this.addeventlistener(statusbox.statusboxchanged,moderesponse);                         this.addeventlistener(statusbox.hide, setalpha);                         issetbox = false }                     else                         {   special = true;                       first = false;                      this.addeventlistener(set.box_set_changed,btr)                     init();}}                    private function init():void                            { trace("starting");                            stage.addeventlistener(keyboardevent.key_down, mykeydown);                            stage.addeventlistener(mouseevent.mouse_up, dnp);}                    private function dnp(e:mouseevent):void                 {   stage.removeeventlistener(keyboardevent.key_down,mykeydown);                         stage.removeeventlistener(mouseevent.mouse_up, dnp);                     trace(playernumber);                     create();   }     private function mykeydown(e2:keyboardevent):void             { if (e2.keycode == keyboard.number_1)                 {playernumber = 1;                  trace(playernumber);}                      else if (e2.keycode == keyboard.number_2)                    {playernumber = 2;                             trace(playernumber)                       else if (e2.keycode == keyboard.number_3)                               {playernumber = 3;                                trace(playernumber);}                                                                           else if (e2.keycode == keyboard.number_4)                 {playernumber = 4;                              trace(playernumber); }                     else if (e2.keycode == keyboard.number_5)                              {playernumber = 5;                               trace(playernumber);}              else if (e2.keycode == keyboard.number_6)                 {playernumber = 6; }              else {playernumber = 1;}}             private function create():void             { var listlength:uint;               var row:uint                     aplayershand = allplayershand[playerround];                    (var i:uint = (aplayershand.length-1); <= 6; i+=1)              {  listlength = kanalist.length;             row = int(math.random() * listlength);                                      trace (row);                trace(i);               aplayershand[i] = [0, kanalist[row], valuelist[row],]                    trace (aplayershand);               trace (aplayershand[i]);                    kanalist.splice(row,1);                     valuelist.splice(row, 1);                    playerhandkana.push(kanalist[row]);                    playerhandvalue.push(valuelist[row]);}                   dispatchevent( new statusbox(statusbox.statusboxchanged, 1));                                             }                   private function moderesponse(e:statusbox):void             { mode = e.mode;                           cleanup();                 if (special == false)                         {                         if (mode == 1)                           { this.visible = true;                            this.kanafield.visible = true;                         this.valuefield.visible = true;                        this.x = 480;                          this.y = (480 - (id*32));                       kana =  playerhandkana[id];                       value = playerhandvalue[id];                        kanafield.text = kana;                        valuefield.text = string(value);                        this.addeventlistener(mouseevent.mouse_down, draglocation);                }         else if (mode == 4)         {if (handstatus[id] == "rem")             {handstatus[id] = "idle"; } }   }         else if (special == true)         { if (mode == 8)         {stage.addeventlistener(keyboardevent.key_down, keyboardinput);         (var i:uint = 0; (handstatus.length - 1); += 1)         {if (handstatus[i] == "ret")              {kanalist.push(playerhandkana[i]);              valuelist.push(playerhandvalue[i]);              endgame = true;}       }         if (endgame == true)         {       dispatchevent(new statusbox(statusbox.statusboxchanged, 9, false, false));}         else        {{var cfh:boolean = checkforwordtype(horzword);             var cfv:boolean = (checkforwordtype(vertword));             var hl2:uint;             if ((handstatus.length > 1 && (cfh == false) && (cfv == false)))             {dispatchevent(new statusbox(statusbox.statusboxchanged, 10, false, false));}             if (generalx.length == 0)             {for (var j:uint = 0; (handstatus.length - 1); += 1)               {if (handstatus[i] == "set")                  {hl2 += 1 } }               if (hl2 == 1)               {dispatchevent(new statusbox(statusbox.statusboxchanged, 10, false, false)); }}             if ((cfh == true) && (cfv == true))              {dispatchevent(new statusbox(statusbox.statusboxchanged, 10, false, false));   }             else if (cfh == true)             {calctotalscore(valuehor, valuevert);}              else if (cfv == true)              {calctotalscore(valuevert, valuehor);  }   }   }             (var k:uint = 0; k < (handstatus.length - 1); k += 1)             { if(handstatus[i] == "idle" || "rem")              {  var o:uint=0                  allplayershand[playernumber][o] = [kana, value];                  o += 1; }}}         else if (mode == 9)          {if (ret == true)          { ret = false;           (var m:uint = 0; m < (handstatus.length - 1); m += 1)             { if(handstatus[i] == "set")              {  var p:uint=0                  allplayershand[playernumber][p] = [kana, value];                  p += 1; }}          dispatchevent(new statusbox(statusbox.statusboxchanged, 1, false, false));}          else { setinplace();                 dispatchevent(new statusbox(statusbox.statusboxchanged, 1, true, true));          }  }          else if (mode == 10)          {isset = false;     issetbox = false;     this.visible = false;     create();}}}     private function btr(e:set):void         {if (e.valueex > 0)         {   if (e.kanaex == "kanji")          {kanafield.type = textfieldtype.input;           value += e.valueex;           valuefield.text = string(value);}          else if (e.kanaex == "k+" )          {value += e.valueex;          valuefield.text = string(value);}          else if (e.kanaex == "k-")          {value-= e.valueex;          valuefield.text = string(value);}          else if (e.kanaex == "nokanji")          {kanafield.type = textfieldtype.dynamic;           value = 0;           kana = "";           valuefield.text = "";}}          else          {if (kana == "")           { if (e.valueex == 0)             {kana =selectghostlist[selectkanalist.indexof(e.kanaex, 0)];              value = selectghostvaluelist[selectkanalist.indexof(kana, 0)];              kanafield.text = kana;             valuefield.text = string(value);}             else             {kana = "";             value = 0;             kanafield.text = "";             valuefield.text = "";}}}}     private var error:string;     private function setalpha(e:statusbox):void     { if (issetbox == true)         {this.alpha = 0;         this.mouseenabled = false;  }   }         static private var scorelist:array = [[]];     private function setinplace():void {         if (isset==true)    {             /*var lob1:sprite = new lob(kana, value);                 lob1.x = xx;                 lob1.y = yy;                 stage.addchild(lob1);*/                 removeeventlistener(statusbox.setdown, setinplace);                 stage.removechild(this);}                 else        {stage.removechild(this);}  }     static private var turnscore:uint;     static private function calctotalscore(main:vector.<uint>,side:vector.<uint>):uint     {  var  tws:uint;        var twm:uint;        var amws:uint;        var asws:uint;         (var i:uint = 0; (handstatus.length - 1); += 1)               {if (handstatus[i] == "set")                  { if (side[i] > 0)                      {asws += (side[i] + (exclusionvalue[i] * lm[i])) * wm[i]; }                     amws += main[i] + (exclusionvalue[i] * lm[i])                     twm += wm[i]                     generalx.push(exclusionx[i]);                     generaly.push(exclusiony[i]);                  generalkana.push(exclusionkana[i]);                     generalvalue.push(exclusionvalue[i]);}}               exclusionx = new  vector.<uint>               exclusiony = new vector.<uint>               exclusionkana = new vector.<string>               exclusionvalue= new vector.<uint>               tws = (asws + amws) * twm;              return tws;}     private function checkforwordtype(wordcheck:vector.<boolean>):boolean     {   (var i:uint = 0; handstatus.length - 1; += 1)     {  var check:boolean = false;         if (handstatus[i] == "set")         {if (wordcheck[i] == true)         {check = true;}}}         return check;}     private var endgame:boolean;     private var playerhandkana:vector.<string> = new vector.<string>(7);     private var playerhandvalue:vector.<uint> = new vector.<uint>(7);     private var valuefield:textfield;     private function keyboardinput(e:keyboardevent):void     {   if (mode == 2 || 3 || 4 || 5||8)         {if (e.keycode == keyboard.i)         { vis = !vis;         if ((isset=false)&&(issetbox=false))         {this.visible = vis;          this.kanafield.visible = vis;         this.valuefield.visible = vis;}}}         if (mode == 8)         {if (e.keycode == keyboard.r)         {ret = !ret; }}}     private var kanafield:textfield = new textfield();            static  private var generalx:vector.<uint>;            static private var generaly:vector.<uint>;            static private var generalkana:vector.<string>;            static private var generalvalue:vector.<uint>;            static private var exclusionx:vector.<uint>;             static private var exclusiony:vector.<uint>;             static private var exclusionvalue:vector.<uint>;             static private var exclusionkana:vector.<string>;             private function addexclusion():void             {exclusionx[id]=xx;                 exclusiony[id] = yy;                 exclusionkana[id] = kana;                 exclusionvalue[id] = value; }                 private function removeexclusion():void                 { exclusionvalue[id] = 0;                   exclusionkana[id] = "0";                   exclusionx[id] = 0;                   exclusiony[id] = 0;   } //the initial event performed when button first clicked;             private function draglocation(e:mouseevent):void             {   removeeventlistener(mouseevent.mouse_down, draglocation);                 initialx = this.x;                 initialy = this.y;                 if (isset==false ||issetbox == false)                 {   stage.addchild(this)                 this.startdrag();                 this.addeventlistener(mouseevent.mouse_up, clickcheck);}        }             private function clickcheck(e:event):void             {  if (issetbox==false || isset == false)                 { this.stopdrag();                 removeeventlistener(mouseevent.mouse_up, clickcheck);}                 finalx = this.x;                 finaly = this.y;                 if ((((finaly - initialy) ^ 2 + (finalx - initialx) ^ 2)^0.5) < 5)                 {handledoubleclick();   }   }              private function handledoubleclick():void         {if (this.x < 480 && this.y < 480)                 {if (isset == false)                       {isset = true;                   this.stopdrag();                    xx= int((this.x+16) / 32);                       this.x = 32*xx;                      yy= int((this.y+16) / 32);                      this.y = (32 * yy);                      (var i:uint = 0; < (exclusionx.length-1); += 1)                      {if (xx == exclusionx[i] && yy == exclusiony[i])                      {notset = true }}                      if (generalx.length > 0)                      {var notset:boolean;                         for (var q:uint = 0; q < (generalx.length - 1); q += 1)                       {if (xx == generalx[q] && yy == generaly[q])                      {notset = true }                      else {notset=false}}}                   if (notset == false)                      {handstatus[id] = "set";                      addexclusion();                      notset = true; }                       else {isset = false;}}                 else { handstatus[id] = "idle";                   removeexclusion();}}             else if (this.x > 480 && this.y < 480 && this.x < 704)                 {if (issetbox == false)                          {setonbox(); }                              else {takeoffbox(); }} }                              static private var killsetbox: boolean;             static private var wm:vector.<uint>;             static private var lm:vector.<uint>;             static private var horzword:vector.<boolean>;             static private var vertword:vector.<boolean>;             static private var idtoreplace:uint;             private function rawscore(calcx:int, calcy:int):uint             { var xincr:uint = 1;             var yincr:uint = 1;             var value:uint = 0;             while ((number(boardarray[xx + (calcx * xincr)][yy + calcy * yincr])) != 0)                 { value += (boardarray[xx + (calcx * xincr)][yy + calcy * yincr]);                   xincr += 1; yincr += 1;   }                     if (value == 0)                     { (var i:uint = 0; exclusionx.length - 1;i+=1)                         { if (((exclusionx[i] == exclusionx[id]+calcx) && (exclusiony[i] == exclusiony[id] + calcy)))                          {if (math.abs(calcx) == 1)                          { horzword[id] = true;}                             else    {vertword[id] = true; } }   }   }             return value;   }             static private var valuehor:vector.<uint>;             static private var valuevert:vector.<uint>;     static private var boardarray:array=new array[[]];             private function checkscore():void             { switch(multiplier[exclusionx[id], exclusiony[id]])                 {case "tw": wm[id] = 3; lm[id] = 1; break;                  case "dw": wm[id] = 2; lm[id] = 1; break;                  case "tl": lm[id] = 3; wm[id] = 1; break;                  case "dl": lm[id] = 2; wm[id] = 1; break;                  default: lm[id] = 1; wm[id] = 1;}                      valuehor[id] = rawscore(1, 0) + rawscore( -1, 0);                      valuevert[id] = rawscore(0, 1) + rawscore(0, -1);  }             private function cleanup():void                     { if (mode == 2 || 3 || 4 || 5)                       {   yplace = 0;                           if (killsetbox=false)                            {issetbox = false;                           handstatus[id] = "idle"; }                           else                           {if (issetbox ==true)                                  { this.visible = false;                                    this.kanafield.visible = false;                                    this.valuefield.visible = false;                                  handstatus[id] = "not";                     killsetbox = false; }    }  }}     private var first:boolean = true;     private function kanachange(e:set):void     {   if (id==handstatus.indexof(e.kanaex,0))         {kana = e.kanaex;         value = e.valueex;         kanafield.text = kana;         valuefield.text = string(value);         playerhandkana[id] = e.kanaex;         playerhandvalue[id] = e.valueex;}         else         { kana = "";         value = 0;     handstatus[id] = "not";}}     private function setonbox():void             {addeventlistener(set.board_set_changed, kanachange);              if (mode==3)              {issetbox = true;              this.x = 480;              this.y = 448 - (yplace * 32);              handstatus[id] = "ret";}              else if (mode == 4)              {   if (yplace == 0)              {dispatchevent(new set(set.box_set_changed, kana, 0));              issetbox = true;              this.x = 480;              this.y = 448 - (yplace * 32);              handstatus[id] = "rem";} }              else if (mode == 5)              { { issetbox = true;              this.x = 480;              this.y = 448 - (yplace * 32);}              if (yplace == 0)               {dispatchevent(new set(set.box_set_changed, "kanji", value)); }              else if (yplace > 0)              {dispatchevent(new set(set.box_set_changed, "k+", value));  }             yplace += 1; }}              private function takeoffbox():void              { removeeventlistener(set.board_set_changed, kanachange);                issetbox = false;              if (mode == 3)              { handstatus[id] = "idle";              issetbox=false}              else if (mode ==4)              { if (yplace == 1)              {dispatchevent(new set(set.box_set_changed, kana, 1));              issetbox = false;              handstatus[id] = "idle"  }              else if (mode == 5)              { if (yplace == 1)              {dispatchevent(new set(set.box_set_changed, "nokanji", value));         }              else if (yplace > 1)              {dispatchevent(new set(set.box_set_changed, "k-", value));  }}               handstatus[id] = "idle";                 yplace-= 1;          }}             private function goodx(inx:number):number             {if (inx < 0)             {return 0;}             if (inx > (stage.stagewidth) )             {return (stage.stagewidth);             }return inx;}             private function goody(iny:number):number {             if (iny < 0)             {return 0;  }             if (iny > stage.stageheight) {return stage.stageheight;}             return iny; }                 private function turn1():void                              {if (playerround > playernumber)                                  {playerround = 1;                                  round += 1;                                  } }    }} 

your constructor shouldn't have return type.

try:

public function tile(i:uint,kana1:string,value1:uint, type1:uint) {      id = i;     kana = kana1;     value = value1;     type = type1;     addeventlistener(event.added_to_stage, go); // function called when create new tile object } 

also, potential problem in future init method doesn't have parameters throw error if event.added_to_stage triggers init method.

try:

private function init(e:event = null):void 

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