actionscript 3 - How to make my keyboard command make the player play through the animation? -
i have problem keyboard commands, im trying make player play animation when he's walking left/right. keyboard gives command player move , play animation. problem keeps starting animation endless times, , doesnt let finish.
stage.addeventlistener(keyboardevent.key_down,keypressed); stage.addeventlistener(keyboardevent.key_up,keyrelease);
function keyrelease(k:keyboardevent) { movement = 0; gotoandplay("standing"); } function keypressed(k:keyboardevent) { if(k.keycode==keyboard.d) { movement = 5; gotoandplay("walking"); } if(k.keycode==keyboard.a) { movement = -5; gotoandplay("walking"); } } i imagine can go through code , make kind of long list of ifs...
but figuerd there must better way
when add events keyboard, once key pressed, keyboardevent.key_down dispatched if it's not released. happening gotoandplay("walking") being called, therefore restarting animation.
you need way check state of animation , avoid re-starting sequence if it's being played. like:
function keyrelease(k:keyboardevent) { movement = 0; gotoandplay("standing"); } function keypressed(k:keyboardevent) { if(k.keycode==keyboard.d && movement != 5) { movement = 5; gotoandplay("walking"); } if(k.keycode==keyboard.a && movement != -5) { movement = -5; gotoandplay("walking"); } } this not exactly way i'd recommend (figuring out animation state current movement speed), simple solution , should work issue.
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