c# - Water physics. Where to start? -
i've been searching on google advise or way, started water physics in way or shape. making game in unity 3d requires cartoonish water physics smooth.
i know theres alot of plugins , libraries out there, wanted code myself, more experience developer in general.
so basicly, question is. should start, if want make water physics/flow? can recommend tutorials, articles etc?
most water physics models use implicit surfaces, driven particles , springs. it's same cloth different parameters.
for 2d, it's easier - here's starting point: http://freespace.virgin.net/hugo.elias/graphics/x_water.htm
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