c# - Water physics. Where to start? -


i've been searching on google advise or way, started water physics in way or shape. making game in unity 3d requires cartoonish water physics smooth.

i know theres alot of plugins , libraries out there, wanted code myself, more experience developer in general.

so basicly, question is. should start, if want make water physics/flow? can recommend tutorials, articles etc?

most water physics models use implicit surfaces, driven particles , springs. it's same cloth different parameters.

for 2d, it's easier - here's starting point: http://freespace.virgin.net/hugo.elias/graphics/x_water.htm


Comments

Popular posts from this blog

java.util.scanner - How to read and add only numbers to array from a text file -

rewrite - Trouble with Wordpress multiple custom querystrings -